2/3/2024 0 Comments Double dragon cartoon logThe reason for this is because the moves were intentionally withheld. The messed up thing about this is that each character has approximately five special attacks, but they're not listed. When you flip to the character section in the game's manual, there's only instructions for one special move per most fighters and none for two. That is, if you can perform the special moves at all. That's not possible in V you literally have to wait for your character to resume standing before you can start a special move. So if you time it right, your special attack will go off the moment your character regains footing. If you're not versed in the fighting genre and confused about that latter statement, in most fighting games you can "set-up" the motions for a special attack if you're airborne or in some other animation. In that sense, movement feels stiff and essentially every special attack can only be performed while your character is standing. While the devs should be applauded for using Street Fighter II as a template, it's done in the most generic way possible gameplay-wise, it feels closer to the original Street Fighter. So now that all major positives have been mentioned.Įven with the correct controller, Double Dragon V is unfortunately not fun to play no amount of buttons can salvage its quality. This is an important factor to know because, bizarrely, there's no mention of needing a six-button controller anywhere on the game's box, so you would be playing the game at half its potential without that vital piece of information. Like the Genesis port of Street Fighter II Championship Edition, you must hit the start button to toggle between the punch and kick buttons during a match. However if you just have the default three-button pad, you can still use all six buttons. Taking its six-button control scheme of three punches and three kicks of varying strengths, V benefits from using the Genesis' separately-sold six-button controller. truly the ideal choice for a fighting game.īut before completely dismissing this title based on those facts alone, you should know the devs get at least one thing right in an attempt to mimic popular fighting games of its period, specifically Street Fighter II. Surely the actual product is in capable hands? Well, V was developed by Leland Interactive Media, who were mainly known for their work on the Dragon's Lair and Super Off-Road franchises. Worse, the game is based on the cartoon released in 1993, thus making the "fifth" moniker misleading due to its non-canonical status with previous games in the series. V gets its title under the presumption that Super Double Dragon was the fourth this would later cause more confusion with the launch of Double Dragon IV in 2018. ![]() The first outing, 1994's Double Dragon V, is already a mess before you even play the game when you consider its number designation. Double Dragon, one of the originators by Technos, also took the leap. With the insane rise of fighting games during the 1990s, there was an attempt at "converting" established beat'em up IPs into fighters due to the genre's waning popularity. Double Dragon V: The Shadow Falls (Genesis) review
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